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Pcsx2 pc control mouse
Pcsx2 pc control mouse







pcsx2 pc control mouse
  1. #PCSX2 PC CONTROL MOUSE FULL#
  2. #PCSX2 PC CONTROL MOUSE WINDOWS#

In particular, if you bind a mouse wheel to a vertical axis, you'll need to flip the axis for mouse wheel down to act like down. For some other axis types, however, this may result in flipping up/down.

#PCSX2 PC CONTROL MOUSE WINDOWS#

This agrees with windows screen coordinates, and mice and joysticks generally work as expected if you bind vertical to vertical. "Turbo" presses/unpresses the button every other poll.įor all 3 vertical axes, down is positive and up is negative. For absolute axes (and force feedback devices), which are used by most game devices, a value of 1.0 should map the device's extreme values to the extreme values of a stick/pad. The default is high enough that relative axes (which are primarily used by mice) are generally either considered fully up or down. What the default sensitivity value of "1.000" means depends on the device itself. I'm not sure how the actual dual shock works, but I currently only say a key is down when dual shock pressure is at 50% of maximum or more.

#PCSX2 PC CONTROL MOUSE FULL#

Note that setting the sensitivity of PC button bindings only really has an effect for PS2 analog sticks or when playing a game with full DS2 pressure sensitivity support. Sensitivity sets how hard an axis or button is pressed. Cases where you'll want to use it are very rare. "Flip" inverts a button or axis, making down up and up down. Bindings are sorted first by device, and then by object id. Press the button corresponding to the button/axis you want to bind, and then press the button/jiggle the axis you want to bind it to. Direct Input devices have a prefix of "DX" ("DI" looks odd), raw devices are prefixed by "Raw", and Windows messaging devices are prefixed by "WM". If you switch input APIs after binding controls, the bindings for the old input mode will be hidden, but will reappear if you switch back. Then just go to the tab for the appropriate pad. To configure bindings, first you need to set which APIs to use for keyboards/mice/other devices. DualShock 3 controllers are now also supported through direct connections, allowing LilyPad to directly access all pressure sensitive information. Other devices (game devices, certain extended keyboard keys, etc) are only available through DirectInput, except Xbox controllers, which can work through XInput as well. Only DirectInput provides support for more than 5 buttons on a mouse. DirectInput mode is pull-based while the other two methods are pushed-based. Raw mode distinguishes between multiple keyboards/mice under XP/Vista, but does not support horizontal mouse wheels and won't distinguish between right/left control/shift/alt keys (and doesn't work under w2k and w9x). You must set a keyboard API other than disabled if you want PCSX2/GS hotkeys to work. Windows messaging is the recommended mode for keyboards and mice, though any mode except disabled should be fine for most people. The modes are: Windows messaging, raw, DirectInput, and disabled. Mice and keyboards both have 4 input modes. The input API sets the Microsoft input API LilyPad uses to read input.









Pcsx2 pc control mouse